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Postcards from Quarantine is a series of photographs taken in a number of video games that I played over the course of 72 days spent in social isolation during the first COVID-19 lockdown in Cyprus; a diary of my virtual travels at a time when “real” travel was forbidden.

The project was first presented as part of the June 2020 residency at Isthisit?

I've included the original "postcard" files for download, but I've also prepared versions for use as desktop wallpapers/screensavers, and for mobile wallpapers :)

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As a result of the COVID-19 virus outbreak, countries all over the world have been implementing quarantine tactics in the form of lockdowns, entry bans and restrictions on travellers coming in or out. Combined with decreased willingness to travel, the pandemic has had severe negative impact on the tourism industry; the United Nations World Tourism Organisation reported a 57% decrease in travel in March 2020, leading to an estimated loss of US$80 billion.

Simultaneously, video games have experienced a spike in playtime as more people are spending time indoors. Campaigns such as #PlayApartTogether, initiated by the World Health Organisation in collaboration with several game publishers, have encouraged social engagement through video games to promote social distancing.

The gaming industry has been actively supporting epidemic relief efforts; Rockstar Games has promised to donate 5% of their revenue generated by in-game purchases in GTA Online and Red Dead Online in April and May 2020, while Humble Bundle managed to raise over US$6.5 million through their “Conquer COVID-19 Bundle”, with all proceeds going to Direct Relief, International Rescue Committee, Doctors Without Borders and Partners in Health.

In June 2018, the World Health Organisation published the latest update to its International Classification of Diseases (ICD-11), adding “gaming disorder” to its list of mental illnesses, defining it as the compulsive use of video games which continues or escalates despite negative consequences. WHO estimates that this affects around 1-3% of more than 2 billion regular gamers worldwide. This implementation was made despite debates in the field on whether this disorder is a separate clinical entity or a product of underlying mental health problems, such as depression, anxiety and loneliness, which video games are being used to alleviate.

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Click download now to get access to the following files:

Desktop Wallpapers or Screensavers from Quarantine.zip 200 MB
Mobile Wallpapers or Screensavers from Quarantine.zip 67 MB
Original Postcards from Quarantine.zip 56 MB

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